Class VelocityWCard extends Info;
//var int oldHealth;
function PostBeginPlay()
{
	//Instigator.Health = 500;
	//oldHealth=Instigator.GroundSpeed;
	//Instigator.GroundSpeed=Instigator.GroundSpeed * 2.0;
	//Log(Instigator$"  NewSpeed="$Instigator.GroundSpeed);
	SetTimer(30,false);
}
function Timer()
{
	Destroy();
}
function Tick( float Delta )
{
	if( Instigator==None || Instigator.Health<=0 )
		Destroy();
	Instigator.Velocity.X*=1.2;
	Instigator.Velocity.Y*=1.2;
	Instigator.Velocity.Z*=1.2;
	//Log(Instigator@Instigator.Velocity);
	//Instigator.GroundSpeed=Instigator.GroundSpeed * 21.0;
}
function Destroyed()
{
	//Instigator.GroundSpeed=oldHealth;
	if( Instigator!=None )
		Instigator.Health = Min(Instigator.Health,100);
	
}

defaultproperties
{
}
